[Reflection] How can I change my intervention?

Look back to the research before I find Two points of inspiration:

1.director & designer with the museum of Qinhuai Intangible cultural heritage

Interaction and Experience

2.Research of unit 2

Popular culture – Game

 “Genshin”

The character “Yunjin” which designed based on Chinese opera culture, its tag ranked fifth on Twitter’s trend list after the game version was updated, and reached the second highest.Although its popularity is not all affirmation of Chinese opera, it makes more people have direct contact with Chinese opera. 

Interaction and Experience

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Popular culture – Game

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“murder mystery game”

This is a live-action role-playing game, the whole process of the script as the core, guided by the host, players through multiple rounds of search evidence, discussion, reasoning, crack the murderer’s motive and modus operandi, and finally vote who is the real culprit, and the host announced the truth. Because of the player’s involvement, “murder mystery” is often seen as an interactive literary or dramatic form.

Now the genre is not limited to murder, but extends to all kinds of genres: comedy, romance, history, etc

Game researcher Hugh Bowen has found that role-playing games are the most emotionally stimulating genre of games because role-playing and first-person games rely most on narrative structures, one of the world’s oldest techniques for conveying emotions.

role-playing 

Emotional immersion

Social & communication

So I decided to use this form to reconnect my previous content

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